Re: campaigns
From: Rick Rutherford <rickr@s...>
Date: Thu, 27 Mar 1997 13:20:52 -0500
Subject: Re: campaigns
As far as legislating stuff with new rules goes, the thing that is
needed
most is a system for refitting and repair of damaged spaceships.
How long does it take to repair hull damage or a weapons system or a
drive
system? Does it depend on the size of the ship?
How much resources (points? mass?) does it cost?
What kind of space station do you need in order to do the repairs, and
how
much do they cost? Are there different sizes of stations for repairing
different sizes of ships?
A powergamer with a couple of superships may be able to hit hard, but
they can only hit a couple of places at a time, and once they've hit
a star system, they have to sit there if they want to keep it.
Meanwhile,
a player with a more balanced force can take & hold the star systems
they
need to win the campaign.
Also, the supership powergamer will have to go back to the dockyard
after
a few battles, and that will keep them from taking & holding anything
until their force is back up to strength, especially if the time needed
to
repair their ships keeps them out of the campaign for too long.
--
Rick Rutherford rickr@digex.net The above opinions are mine.
"It seems to me that the nearer painting approaches sculpture the better
it is, and that sculpture is the worse the nearer it approaches
painting."
-- Michelangelo