RE: Capital Ships in Campeign Games
From: Thomas.Granvold@E... (Tom Granvold)
Date: Thu, 27 Mar 1997 13:13:02 -0500
Subject: RE: Capital Ships in Campeign Games
Phillip E. Pournelle on 27 Mar 97 wrote:
> IMHO the reason that these issues regarding the use of
over-optimized
> warships arrize is that the players have no reason to build all of the
other
> ships.
Exactly. Full Thrust as it stands now is a great set of rules for
space-
ship battles, but has very little context in which those battles occur.
This
gives rise to people building optimized fleets that would not make sense
in a
larger context. On the other this allows Full Thurst to be used in a
wide
range of settings from Bablyon 5 to Sino-Russian War battle set in
space.
IMO this is an important factor in making Full Thrust popular, since
players
can use whatever background they wish.
> So my suggestion to Jon and others is not to impose certain artifial
> limitations of vessels size etc on players but to create campeign
rules that
> force the player to decide what he wants to do and outfit from there.
Half the
> fun of this game is seeing different philosophies of ship designing
clash on the
> table top.
Well put Phil. I also love seeing what happens when different
design
styles clash. I'd like to see a set of campaign rules presented as an
example of what can be done. The campaign rules give the context in
which
the battles take place, and can lead to a larger varity of ship types
within
a fleet. Idealy these rules could be used as given, or modified to fit
what-
ever background a group of players want to use. That would leave the
existing
Full Thrust rules for those who don't want the extra complexity of a
campaign,
or just play one off games. Personally I like both types of games.
Enjoy,
Tom Granvold
<thomas.granvold@eng.sun.com>