FW: Bigger--not always better- but shouldn't be limited
From: Paul Calvi <tanker@r...>
Date: Wed, 26 Mar 1997 00:55:35 -0500
Subject: FW: Bigger--not always better- but shouldn't be limited
Very good points and a good idea (don't know why iI didn't think of that
before...). I have the limits though for another reason. I think the A
bats and FT cap ships are "unrealistic". Even with modern fire control a
BB would have a heck of a time hitting a DD with its main guns (pick any
historical battle). The torpedo and aircraft are the true killers of
naval ships. My attempts to limit the A bats and other weapons was to
bring the game in line with this concept.
Paul
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From: Blake Tullo [SMTP:blake@cybercomm.net]
Sent: Sunday, March 23, 1997 8:56 PM
To: FTGZG-L@bolton.ac.uk
Subject: Bigger-not always better- but shouldn't be limited
Paul Calvi <tanker@rahul.net> wrote:
> In my continuing quest to degrade the potency of cap ships I wonder if
>anyone has tried any of the following modifications to the rules and,
>if so,how did they go?
<5 points snipped>
Well if your intent is to restrict the weapons of the larger ships I
think that they work BUT I am not to clear on why you would want to
limit the Capital ships. It isn't realistic that their batteries are
any harder to fire then the smaller ships that have the same weapons. I
think that playing with the rules like this isn't benifical to the
game... (sorry if this arguement has been around for a while I am
somewhat new)
If you find that you need to limit the power of them limit the use of
them in your campaign. If you find that the people that you are playing
with seem to use the points in the game to only create the larger ships
then you need to make the use of the capital ships more realistic.
In Navel battles you don't see two or three Battleships or Carriers
always showing up everywhere in every conflict. You see a lot of
Destroyers and other smaller ships dealing with situations...
I have thought about this for a while and if you use a system like the
GW Warhammer 40k and fantasy game and use percentages as a scale of what
ships you can buy.
In that game they take the total points that you are given and say you