Re: Vector movement
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Fri, 21 Mar 1997 11:39:38 -0500
Subject: Re: Vector movement
On Thu, 20 Mar 1997, Oerjan Ohlson wrote:
> It is far more difficult to figure out where you're going to end up
with
> the "old" FT rules, and (at least for me :/ ) neigh on impossible to
get
> to where I want to be <g>
Not really. Your turning radius is roughly r = 2v/p, where v is your
velocity and p is the points you put into turning.
Correcting mistakes under FT system is easier: You can always "slam
brakes and hard turn" whereas a ship under Newtonian movement must
first spin to correct facing before they really do anything about
anything. Depending on the amount of spinning allowed, this might take
over a turn, essentially giving you a "moving target" to shoot for.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
fly
+358 50 5596411 GSM +358 9 80926 78/FAX 81/Voice | is just an ordinary
pig.
Maininkitie 8A8 02320 ESPOO FINLAND | Hate me? | - Porco
Rosso
Http://www.swob.dna.fi/~maxxon/ | hateme.html |