Re: Babylon 5 Wars (LONG)
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Wed, 19 Mar 1997 16:53:30 -0500
Subject: Re: Babylon 5 Wars (LONG)
On Wed, 19 Mar 1997, Binhan Lin wrote:
> Actually the old SPI game of AirWar(?) allowed 30 degree movement by
> allowing movement down a corner, giving 12 point directions instead of
> just 6. Movement down a hex corner was combination of forward and
side
> slip with the direction of sideslip alternating to keep you going down
a
> straight line.
Several games use a similar system. It just doesn't fit my idea of
elegant.
> FT may be adaptable to this for conventions or where you
> need to be nitpicky about ranges and movement.
Fortunately, there's no such need since FT doesn't use hexes anyway.
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