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Re: Babylon 5 Wars (LONG)

From: Binhan Lin <Binhan.Lin@U...>
Date: Wed, 19 Mar 1997 12:55:46 -0500
Subject: Re: Babylon 5 Wars (LONG)



On Wed, 19 Mar 1997, Mikko Kurki-Suonio wrote:

> On Tue, 18 Mar 1997, Christopher Weuve wrote:
> 
> > The AeroTech rules also suffer from the 60 degree turn increment
problem, in 
> > addition to coupling facing witrh direction of travel.
> 
> 
> And, IMHO, you can't elegantly get rid of the 60 degree increments as 
> long as you stick with hexes.
> 
Actually the old SPI game of AirWar(?) allowed 30 degree movement by 
allowing movement down a corner, giving 12 point directions instead of 
just 6.  Movement down a hex corner was combination of forward and side 
slip with the direction of sideslip alternating to keep you going down a

straight line.	FT may be adaptable to this for conventions or where you

need to be nitpicky about ranges and movement.

--Binhan

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