Prev: RE: Vector movement (cap ships) Next: Re: Vector movement

Re: Babylon 5 Wars (LONG)

From: Allan Goodall <agoodall@s...>
Date: Tue, 18 Mar 1997 23:30:56 -0500
Subject: Re: Babylon 5 Wars (LONG)

At 01:23 AM 3/19/97 +0200, Mikko Kurki-Suonio wrote:

>I still play an occasional game of Sky Galleons, which I consider to be

>the better game of the two. IC&EF rapidly breaks down as ship sizes 
>increase, but it can be fun with cruiser actions.

I concur. I've been playing around with ship stands to come up with a
true
3D version of Sky Galleons and I've finally come up with a system of car
antennae that seems to work. I played Ironclads & Ether Flyers once, but
I
had problems with the quick fire guns. There are a lot of them on the
ships.
Combat resolution ground to a near halt and these weapons seemed to chew
up
the crews like nobody's business. I meant to fix this problem but never
got
around to it. Did anyone else have a fix?

On the other hand, the same rules work for Sky Galleons. The ships are
much
smaller and the rules give just the right feel.

Some of us discussed a Full Thrust version of Sky Galleons but nothing
ever
came of it. I'm not sure that the FT system would really add anything to
the
game, though. It's already quite fast paced. Besides, the moment you
start
pulling FT into historical situations, or situations that force you to
start
defining a ground scale and a time scale, I think FT will begin to fall
apart at the seams. A lot of FT's appeal is it's generic feel and the
fact
that time and ground scale HASN'T been defined.

Allan Goodall:	agoodall@sympatico.ca 
"You'll want to hear about my new obsession.
 I'm riding high upon a deep depression. 
 I'm only happy when it rains."    - Garbage

Prev: RE: Vector movement (cap ships) Next: Re: Vector movement