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Re: Descriptive design system idea

From: Oerjan Ohlson <f92-ooh@n...>
Date: Tue, 11 Mar 1997 11:53:17 -0500
Subject: Re: Descriptive design system idea

On Mon, 10 Mar 1997, David Brewer wrote:

> I've tried to make the numbers relatively consistent with those
> from the FT rules. Systems have a base cost of four times their
> current mass. Screens are a bit funny in that I've made them cost
> twice, once to shaft small ships and again to shaft the large ones. 
> It all needs a lot of work, damage boxes, for example, ought to
> cost more on the first track than one the second (I've ducked the
> issue of how damage tracks should be formed). &c. ad nauseum.

<shudder> Better get that horror sorted out first...

Basic idea looks very sound (provided you have a good pocket calculator 
<g>). I think some of the points costs are off (ie, mass alone isn't too

good an indicator of the real value), but those are for later.

On second thoughts, now it is later. Using the beam batteries as a
measuring 
stick, I don't think the Needle beam is as much worth as a three-arc B 
battery, nor is the Pulse Torp worth a 4-arc a battery (...I think I'd 
put the PT at 12 or 16 points, but then I use MASS 4 PTs anyway...). As 
for the point defence systems... well, is the ADAF worth that much? It 
depends on your opponent's fleets, of course, but 12?

Question about the "descriptive" costs for the FT/MT ship designs: did
you
include the 8 pts for fighter bays (not fighter squadrons) and damage 
control parties? I can't get the Superdreadnought to fit into a mere 577

points, but then I didn't have too much time to check my calculations.

Later,

Oerjan Ohlson

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
 -Hen3ry

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