Drawing Fire/Screening/Initiative
From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 10 Mar 1997 10:03:23 -0500
Subject: Drawing Fire/Screening/Initiative
Brian Bell writes:
@:) Initiative:
@:) Each side rolls 1 dice
The singular of "dice" is "die". Thus, two dice but one die.
Otherwise I think the initiative idea is a little complicated and
I'm not sure what benefit is gained from it. I could be missing
something.
@:) Drawing Fire:
@:) If a ship if hit (damaged or would have been damaged except for
@:) screens/armor), it must direct a MINIMUM of 1 fire control to
@:) return fire on the ship that hit it.
This is a more interesting idea. I think it's a little harsh,
though. I might suggest that each time a ship takes any damage, it
has a chance of losing the use of one fire con for one turn. Let's
say, on a 4-6. This would mean that three escorts could disable a
capital ship for a turn, if they got three lucky hits. On the other
hand, it might be too stiff a penalty because unless you have level-2
screens, you can expect damage to come through on a fairly regular
basis. But the it might be possible to flesh out the idea into
something useful.
-joachim