Re: [OFFICIAL] new ideas!
From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 3 Mar 1997 09:00:43 -0500
Subject: Re: [OFFICIAL] new ideas!
Brian Bell writes:
@:) You could use the following engine cost:
@:)
@:) Tons x (Tons/10[round up]) x Thrust
@:)
@:) Ship cost for a size 10, thrust 4 escort would = 10*1*4 or 40
@:) Ship cost for a size 20, thrust 4 cruiser would = 20*2*4 or 160
@:) Ship cost for a size 50, thrust 4 capital would = 50*5*4 or 1000
@:) Ship cost for a size 100, thrust 4 capital would = 100*10*4 or 4000
This will work but it will also re-introduce that nasty ratchet
effect that the removal of ship class types is meant to avoid.
Why not just
(Tons^2 x Thrust) / 2
rounded up?
-joachim