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Re: [OFFICIAL] new ideas!

From: Joachim Heck - SunSoft <jheck@E...>
Date: Mon, 3 Mar 1997 09:00:43 -0500
Subject: Re: [OFFICIAL] new ideas!

Brian Bell writes:

@:) You could use the following engine cost:
@:) 
@:) Tons x (Tons/10[round up]) x Thrust
@:) 
@:) Ship cost for a size 10, thrust 4 escort would   = 10*1*4	or  40
@:) Ship cost for a size 20, thrust 4 cruiser would  = 20*2*4	or 160
@:) Ship cost for a size 50, thrust 4 capital would  = 50*5*4	or 1000
@:) Ship cost for a size 100, thrust 4 capital would = 100*10*4 or 4000

  This will work but it will also re-introduce that nasty ratchet
effect that the removal of ship class types is meant to avoid.

  Why not just

  (Tons^2 x Thrust) / 2

  rounded up?

-joachim

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