Re: FT: Damage Track Sliding Scale Suggestion
From: "Graham L. Tasker. M.B.C.S." <celticcross@c...>
Date: Thu, 27 Feb 1997 15:20:14 -0500
Subject: Re: FT: Damage Track Sliding Scale Suggestion
At 14:01 27/02/97, you wrote:
>celticcross @ chiswick.globalnet.co.uk ("Graham L. Tasker. M.B.C.S.")
wrote:
>
>> At 14:16 24/02/97, you wrote:
>> >How about changing the damage track, so that it forms a triangle,
with each
>> >row being 2 or 3 boxes shorter than the one above it?
>
>> When I first read the Sliding scale Damage Track, I felt that the
problem
>> of damage thresholds had been overcome. Then I decided to check the
>> probilities of a system suriving the threshold chesks. This showed up
a
>> possible problem :
>
>[ Currently: Escorts=83.33%, Cruisers=55.56% and Capitals=27.78% ]
>
>> The possibilities of a system surviving all the threshold checks
using the
>> system suggested by Alun Thomas are as follows :
>
>> Ships mass 4 units or less - No checks
>> Ships mass beteen 6 and 10 units - 83.33%
>> Ships mass between 12 and 18 units - 69.44%
>> Ships mass between 20 and 28 Units - 57.88%
>> Ships mass between 30 and 40 Units - 48.23%
>> Ships mass between 42 and 54 Units - 40.18%
>> Ships mass between 56 and 70 units - 33.49%
>> Ships mass between 72 and 88 units - 27.91%
>> Ships mass between 90 and 108 units - 23.26%
>> Ships mass between 110 and 130 units - 16.15%
>
>I'm not quite sure where you're figures come from above: I can see how
the
>percentages you
>list would derive from each line in the above list taking one more
check than
>the previous
>line (eg mass 42->54 taking 5 checks) but you seem to be adding extra
threshold
>checks
>faster than my proposal.
>
>Here's how I think it should work out
>
> Mass <= 6 [hits <= 3] No Checks 100.00%
> Mass 7->16 [hits 4-> 8] 1 Check 83.33%
> Mass 17->30 [hits 9->15] 2 Checks 69.44%
> Mass 31->48 [hits 16->24] 3 Checks 57.88%
> Mass 49->70 [hits 25->35] 4 Checks 48.23%
> Mass 71->96 [hits 36->48] 5 Checks 40.18%
> Mass 97->126 [hits 49->63] 6 Checks 33.49%
> Mass 127->160 [hits 64->80] 7 Checks 27.91%
>
>(note by the way, that under the proposed system, these %ages would
only
>apply when when a ship was, at most, 3 hits from destruction)
>
>> The above posentages show the problems -
>>
>> 1 : The escort class are worse off especally between mass 12 & 18
>
>I disagree: escorts up to mass 6 are better off, from 7 to 16 the
%ages are
>the same (but the first check will occur later) mass 17 & 18 escorts
are
>slightly
>penalised.
>
>> 2 : Light cruisers ( Masses less than 28 ) are far better off.
>> 3 : Cruisers whith a mass of greater than 28 Units, are worse off.
>> 4 : Capital ships of masses between 38 and 70 units are better off,
>> This is at an extreme with masses of less than 56 units.
>> 5 : Only capital ships with a mass over 90 units are worse off.
>
>Generally fair comment.
>
>Even using my figures, most ships are better off (mass 17 and
>18 are worse off, and I think ships above mass 160 will also be
>worse off).
>
>One possible way of getting around this is to re-introduce some
>variation in the threshold rolls (but not much):
>
>If the first threshold is rolled against 6, and all subsequent ones
>against 5 or 6 then the above table changes to:
>
> Mass <= 6 [hits <= 3] No Checks 100.00%
> Mass 7->16 [hits 4-> 8] 1 Check 83.33%
> Mass 17->30 [hits 9->15] 2 Checks 55.56%
> Mass 31->48 [hits 16->24] 3 Checks 37.04%
> Mass 49->70 [hits 25->35] 4 Checks 24.69%
> Mass 71->96 [hits 36->48] 5 Checks 16.46%
> Mass 97->126 [hits 49->63] 6 Checks 10.97%
> Mass 127->160 [hits 64->80] 7 Checks 7.32%
>
>This seems a bit more reasonable to me.
>(by the way, if the 7% seems a bit low, how much of its equipment would
>you expect a mass 160 ship to have left after taking 77/80 hits?)
>
>What do you think?
>
>Alun.
>(alun.thomas@cbis.com)
>
>
------------------------------------------------------------------------
----
---------
First Alun, thanks for the above comments, I worked out my
posentages from the following understanding of your plan :
1 hit point - X ( One row, no
checks )
2 Hit points - XX ( One row )
3 Hit points - XX ( Two rows, one
check )
X
5 Hit points - XXX ( Two rows )
XX
6 Hit points - XXX ( Three rows,
two
checks )
XX
X
9 Hit points - XXXX
XXX
XX
10 Hit Points - XXXX ( Four rows,
Three
checks )
XXX
XX
X
14 Hit points - XXXXX
XXXX
XXX
XX
15 Hit points - XXXXX ( Five rows,
Four
checks )
XXXX
XXX
XX
X
20 Hits points - XXXXXX
XXXXX
XXXX
XXX
XX
And so on, A threshold check being taken at the end of each row,
thus the results I calculated. Looking at our figures I think you may be
using a different layout for you charts.
I think if you look at the above charts, you can see why I say
that
the escorts are worse off and that the large ships are better off.
With the modified chart ( First roll 6, second plus 5 or 6 ) I
think
we have a possible answer to ensure that the large ships donot have it
all
there own way. I would admit that I donot wish to see a situration were
the
small ships are forced out and we end up with two battle lines slugging
it
out, with the fighter diving in for a ( very ) quick pass.
I think we are heading toward the possible solusion that will
remove
the Ecsort / Cruiser / Capital break point problem - a little refinement
and
pass it to Jon at GZG.
Graham Tasker.
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