Re: FT: Damage Track Sliding Scale Suggestion
From: Alun Thomas <alun.thomas@c...>
Date: Wed, 26 Feb 1997 10:43:18 -0500
Subject: Re: FT: Damage Track Sliding Scale Suggestion
cwang @ dpg.devry.edu (Chun-Kai Wang) wrote:
> >> From: Alun Thomas <alun.thomas@cbis.com>
> >> How about changing the damage track, so that it forms a triangle,
with
each
> >> row being 2 or 3 boxes shorter than the one above it?
> My only concern about this damage sliding system is for big ships....
> If you have a big ship, you will have quit ungodly number of box on
the
> first
> row, and it may be hard to keep in current diagram.
Ok, here's a quick analysis of how quickly the first damage track
grows under both the existing system and my suggestion.
[ By the way, I've just moved house, and my copy of FT is in a box
somewhere, so I've had to go from memory for the current system.
Please feel free to correct me.]
Current system: Escorts
>From 1 to 9 hits (1-18 mass), with 2 damage tracks.
The tracks build up as follows:
01 03 05 07 09
02 04 06 08
Current system: Cruisers
>From 10 to 18 hits (19-36 mass) with 3 damage tracks.
The tracks build up as follows:
01 04 07 10 13 16
02 05 08 11 14 17
03 06 09 12 15 18
Current system: Capitol ships
>From 19 to 50 hits (37-100 mass) with 4 damage tracks.
The tracks build up as follows:
01 05 09 13 17 21 25 29 33 37 41 45 49
02 06 10 14 18 22 26 30 34 38 42 46 50
03 07 11 15 19 23 27 31 35 39 43 47
04 08 12 16 20 24 28 32 36 40 44 48
Proposed system: All ships
(Ilustrated for 1 to 50 hits, with variable no of damage tracks)
The tracks build up as follows:
01 02 03 05 07 10 13 17 21 26 31 37 43 50
04 06 08 11 14 18 22 27 32 38 44
09 12 15 19 23 28 33 39 45
16 20 24 29 34 40 46
25 30 35 41 47
36 42 48
49
Here's a quick graph of number of hits (hor axis) against
length of the first damage track (vert axis).
(look at this in a fixed width font if possible)
15
14
13 nnnnnnbb
12 nnnnnn oooo
11 nnnnnn oooo
10 nnnnn oooo
9 nnnnn oooo
8 nnnn oooo
7 nnnn oooo
6 nnn ooo oooo
5 nnb ooo oo
4 nnoo ooo
3 nnoo
2 noo
1bo
....5....1....1....2....2....3....3....4....4....5
0 5 0 5 0 5 0 5 0
o = old
n = new
b = both
This shows that the proposed system gives first tracks that are
generally longer
than the current system up to 50 hits, but shorter beyond 50 hits (this
would
seem to
penalise superships more than the current system does)
At most the new system's first tracks are 3 boxes longer than the old
system's.
Against this you have to consider that most of the subsequent lines will
be
shorter than in the current system.
Alun.