Prev: Re: Starguard figs / Ogres for DII Next: Re: Ogre Minis

Re: The Ft FAQ!/Odd Thrust

From: Nothing's the same anymore <KOCHTE@s...>
Date: Thu, 6 Feb 1997 15:42:31 -0500
Subject: Re: The Ft FAQ!/Odd Thrust

>@:) >	       Has this really been a subjuect for debate?  We've
>@:) > always simply split the move in half, like the 2.5 & 2.5 split
>@:) > you mention above.  No offense, I'm just curious, but why would
>@:) > you do it any other way?  Why complicate things?
>@:) 
>@:) Because the rules do cover this (ie, odd thrust point goes to the
>@:) second 'half' of the move, both for turning and acceleration)? I'm
>@:) almost certain that's in the FT basic rules...
>
>  I was going to make exactly the same point a few days ago and I
>pulled out my FT book just so I could toss in a page number and - LO!
>- the rule was not there!  Maybe I just missed it.  They do seem to
>always round numbers down, so that may be where everyone got the idea.

I've looked for this rule before, but have *never* found it in the
books (then again, there are a couple other rules I've looked for,
missed totally, and someone else found them for me :-} ). So with
that in mind I always tried to avoid odd-thrust ships so I wouldn't
have to deal with this.  ;-)

Mk
------------------------------------------------------------------------
-
   o/		      ..     .
  /@		       .  .	      If you insist on reaching for a
  <|\			  .  )	      star, be prepared to take a long,
   |		     /\ 	      hard fall.
   |		    //
   /		 o //*		      Indy - climber, astronomer,
adventurer
  /		<%- /|\ 	      supreme. Have rope, will travel.
 /		/\ / | \

Prev: Re: Starguard figs / Ogres for DII Next: Re: Ogre Minis