Re: Still Lousy After All These Years
From: Binhan Lin <Binhan.Lin@U...>
Date: Wed, 29 Jan 1997 20:47:11 -0500
Subject: Re: Still Lousy After All These Years
On Wed, 29 Jan 1997, Binhan Lin wrote:
> It's not your tactics that are wrong, it's the strategy. It's
apparent
> that your opponents have decided that mega-ships are the order of the
day
> and have tried to keep it that way. Since they have banned fighters
two
> solutions are: micro torpedo boat fleet or massive missile fleet. It
> sounds as if their designs are built to battle few numbers of mega
ships,
> throwing a fleet of 100-150 micro torpedoe boats of having a couple of
> dozen missiles slam into a mega hulk can really turn people off mega
> ships. Most people don't both putting lots of extra fire controls in
> their superships, leaving them vulnerable to swarms of mini-ships
since a
> standard capital ship only has three fire controls. Secondly, if they
> have banned fignters, no one will have taken ADAF'S OR PDAF'S leaving
> them bare of anti-missile defense. By using weapons that avoid
shields
> you can bypass one of the advantages of superships, beings able to
take
> large amounts of damage at low levels until a threshold check is
needed,
> now oyu can damage them at a rapid pace. If you average the damage
from
> a missile (7 points) few ships will be able to stand more than 4 or
five
> before taking major threshold checks, and with that many systems, it
> won't be pretty. I suspect that that game after you try this with
> missiles, missles will mysteriosly be banned.
>
> --Binhan
>
As a follow up to my own message, the reason I know is is personal
experience. i went through the mega-ship stage until my kindly friends
who love to push the envelope in all directions pointed out the error of
my ways by 1) using micro-carriers -- my mega ship lasted three and one
half turns before being vaporized by 20 squadrons of fighters, one turn
was spent in flying towards my ship... 2) massed mini-torpedo boats, I
killed 10 before losing all fire controls in the second threshold check.
and 3) 60+ missiles fired from halfway across the board witht he
cruisers
just sitting there enjoying the fireworks. I dodged half since we have
missiles move before the ships move their pre-written orders but getting
hit by 12 still was ugly ( didn't help that a multitudes of sixes were
rolled). I found that designing a supership to deal with these type of
tactics totally elimiated any capability against other super-ships
making
the design effectively useless. (compromises gave the worst of both
worlds, not enough firepower to affect superships and not enough fire
control to deal with mini-ships/fighters/missiles)
--Binhan