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Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]

From: "Joseph A. Noll" <u1a00458@m...>
Date: Sat, 14 Dec 1996 17:05:07 -0500
Subject: Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]

Alan just saw this post, I didn't know you were working on a set of
Samuri
skirmish rules, I've been looking for a good system to use with my Ral
Partha's.  I really want a mass battle system but skirmish pleases me
also.  BTW how about an Asian army for the FMA FANTASY set.  I think
it's
an overlooked army.

----------
> From: Allan Goodall <agoodall@sympatico.ca>
> To: FTGZG-L@bolton.ac.uk
> Subject: Re: Points, Mass and FT3 [FAO MJE-JMT-GZG]
> Date: Friday, December 13, 1996 11:43 PM
> 
> At 12:59 AM 12/13/96 -0500, you wrote:
> >	Dunno about that lack of flavor, but I don't have a lot of
> >experience with HOTT.
> 
> The problem with HOTT is that an Orc blade unit feels exactly the same
as a
> Dwarf blade unit or a Human blade unit (and the same could be said
about
the
> other unit types). The armies are distinct as a whole, and the
interaction
> of the whole army is the most important factor. However, an Orc army
of
8
> warbands (Orc soldiers), 2 shooters (Orc bowmen), 1 heavy cavalry (Orc
boar
> riders), and an Orc general is functionally identical to a Wood Elf
army
of
> 8 warbands, 2 shooters, 1 heavy cavalry, and one Elf general. In a
game
> played at a smaller level, the Orcs might outnumber the Elves and the
Elves
> may be more capable (1-on-1) with the Orcs, but HotT loses this
detail.
> 
> >I've been planning on taking a small set of
> >counters (not miniatures; I don't have enough) to a medieval
historian
> >friend of mine, showing him how the battles flow, and getting his
> >opinion.
> 
> You might want to show him DBA, as well. Although there aren't a whole
lot
> of figures on a DBA/HotT battlefield, at least the end result feels
more
> like a battle than Warhammer.
> 
> >	Despite my general lack of confidence in net.projects, here's
> >my $0.02:
> 
> I have a general lack of confidence in them as well. I think it can
work,
> though, if you have the right kind of people working on it. I'd work
on
a
> set of rules of my own but I'm currently working on my own samurai
skirmish
> rules (as well as other things).
> 
> >	You won't be talking one game, but three, maybe four: strategic
> >(campaigns), grand tactical (HOTT scale), and skirmish (GURPS or
> >Bloodlust).
> 
> I'd leave out the skirmish rules. There are a couple of these right
now
> (technically, Warhammer falls into this). The campaign rules would be
part
> of a grand tactical set. I'm not sure you'd need a tactical set,
assuming
> that fantasy battles are much like ancient battles. A properly
designed
rule
> set should be able to handle tactical to grand tactical.
> 
> 
> Allan Goodall:  agoodall@sympatico.ca
> "You'll want to hear about my new obsession.
>  I'm riding high upon a deep depression.
>  I'm only happy when it rains."    - Garbage

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