Re: Heroes in FT space battles
From: M.J.Elliott@u...
Date: Fri, 29 Nov 1996 04:28:50 -0500
Subject: Re: Heroes in FT space battles
This reminded me of an article I wrote that was published in Ragnarok a
while back on the subject of integrating FT with Traveller. I suggested
the
following rules for character skills and their effect on FT games:
Pilot A character must have this skill to be the pilot of a
starship (i.e. a ship with FTL drive). Subtract 1 from the skill level
and
divide by 2, dropping any fractions. This is the number of 1 point
changes
to the move orders that can be made just before the ship is moved. A 1
point change is a modification of 1 point of turn or 1 point of
acceleration/deceleration.
Navigation A character must have this skill to fulfill the duty of
navigator.
Gunner A character must have this skill to operate a battery or weapon
system effectively. If a character attempts to do so who does NOT have
the
skill then that weapon system takes a -1 modifier on it's die roll. A
skill
level of 2 or more takes a +1 modifier for the weapon system's die roll.
Steward A character must have this skill to perform the duty of
a
steward aboard ship.
Engineer A character must have this skill to be a ship's
engineer.
The optional rule for Damage Control from "MORE THRUST" must be used. An
engineer is attached to one of the Damage Control Parties and his skill
acts as a modifier on the DCP's attempts to repair systems. An engineer
with a skill level of 2 or 3 gives a +1 modifier to the die roll for the
repair of a system. An engineer with a skill level of 4 or more gives a
+2
modifier.
Medical A character must have this skill to be a ship's medic.
Ship's Boat When this skill is first obtained, roll 1D6 to determine
if
the skill is for fighters or other non-FTL ships (50/50 chance). A
character must have this skill for fighters to fly a fighter. A skill
level
of 2 or 3 gives a +1 modifier in Fighter Combat for the single fighter
being flown by the character. A skill level of 4 or more makes the pilot
an
Ace (see "MORE THRUST" for rules on Aces). For non-FTL ships, treat this
skill in the same way as Pilot for FTL ships.
Ship Tactics This skill is required for any character to be the
captain
of a starship of MASS greater than 10.
Fleet Tactics This skill is required for any character to command a
squadron of ships.
Any thoughts?
Mike Elliott
________________________ Reply Separator
_________________________________
Subject: Heroes in FT space battles
Author: SMTP:owner-ftgzg-l@bolton.ac.uk/ at INTERNET
Date: 28/11/96 22:15
A couple of thoughts on adding heroes into FT/MT battles, mostly as
part of campaigns; NB, this is very much "movie reality"! The idea is
to
let such characters have a big (-ish) effect on small battles, and a
noticeable effect on bigger battles, without overbalancing them. None
of
this is playtested, I only just thought of it!
A hero or heroine is given a grade at the start of the campaign,
possibly by dieroll. For each grade point, a skill or characteristic is
chosen from the table below. The hero's presence is marked on the
record
sheet of any ship he joins, and he's rolled for at threshold checks .
Skill Effect
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
Fighter-0 (Possibly free?) Hero is incompetent fighter pilot- makes any
group "turkey"
Fighter-1 Hero is competent fighter pilot
Fighter-2 Hero is competent fighter pilot
Gunner-1 Adds 1 die to any 1 beam weapon or SM pack
fired,
counts as extra Firecon
Gunner-2 As level 1 but also uses C-Batt as normal
PDAF,
12" range bonus for beam weapons
*AF Gunner-1 Adds 1 die to any 1 PDAF/ADAF weapon fired
*AF Gunner-2 As level 1 but also uses C-Batt as normal
PDAF,
PDAF as ADAF,
and uses extended ranges 12" PDAF, 18" ADAF
Engineer-1 Counts as 1 extra Damage Control Party
Engineer-2 Counts as 2 extra Damage Control Parties
Survivor-1 Ignores first threshhold check (personally-
the
ship rolls as normal)
Survivor-2 Ignores first two threshhold checks
Survivor-3 Ignores first three threshhold checks
Sensors-1 Raises carrying ship's sensors and ECM by one
level
Sensors-2 Raises carrying ship's sensors and ECM by one
level
Rob Paul
Rob Paul
NERC Institute of Virology
Mansfield Road, Oxford OX1 3SR Tel. (01865) 512361
rkp@mail.nerc-oxford.ac.uk
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