Re: FT\Star Wars Fighters
From: "Mike Wikan" <mww@n...>
Date: Mon, 18 Nov 1996 13:53:24 -0500
Subject: Re: FT\Star Wars Fighters
I've been giving the Star Wars\ Full Thrust fighter conversion some
thought.
Here goes:
IMPERIAL NAVY
T.I.E. Fighter
Standard Fighter (Speed 12)
T.I.E. Interceptor
Fast Fighter (Speed 18)
Tie Bomber
Slow Fighter (Speed 10) may launch a 1 die per fighter submunition
attack within 12" instead of normal attack. 6 reloads for Sub-racks
REBEL ALLIANCE
Y-Wing
Slow Fighter(Speed 10) May launch a one-time 1die per fighter
submunition attack within 12" (proton torpedoes)
X-Wing
Heavy Fighter (Speed 12) May launch a one-time 1die per fighter
submunition attack within 12" (proton torpedoes)
A-Wing
Fast Fighter (Speed 18) May launch a one-time 1die per fighter
submunition attack within 12" (proton torpedoes)
B-Wing
Slow, Heavy, Attack Fighter (Speed 10) May launch a one-time 1die per
fighter
submunition attack within 12" (proton torpedoes)
I am using Submunition packs to simulate proton Torpedo/ Concussion
Missile Launchers on Starfighters. In the movies (unlike the Video
game) Missiles are only used against BIG targets, not Starfighters.
Any Thoughts? Questions? Comments?
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.
A Producer of 3D Entertainment Products