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Re: FT\Star Wars Fighters

From: "Mike Wikan" <mww@n...>
Date: Mon, 18 Nov 1996 13:53:24 -0500
Subject: Re: FT\Star Wars Fighters

I've been giving the Star Wars\ Full Thrust fighter conversion some 
thought.

Here goes:

IMPERIAL NAVY

T.I.E. Fighter
Standard Fighter (Speed 12)

T.I.E. Interceptor
Fast Fighter (Speed 18)

Tie Bomber
Slow Fighter (Speed 10) may launch a 1 die per fighter submunition
attack within 12" instead of normal attack. 6 reloads for Sub-racks

REBEL ALLIANCE

Y-Wing
Slow Fighter(Speed 10) May launch a one-time 1die per fighter 
submunition attack within 12" (proton torpedoes)

X-Wing
Heavy Fighter (Speed 12) May launch a one-time 1die per fighter 
submunition attack within 12" (proton torpedoes)

A-Wing
Fast Fighter (Speed 18) May launch a one-time 1die per fighter 
submunition attack within 12" (proton torpedoes)

B-Wing
Slow, Heavy, Attack  Fighter (Speed 10) May launch a one-time 1die per
fighter 
submunition attack within 12" (proton torpedoes)

I am using Submunition packs to simulate proton Torpedo/ Concussion 
Missile Launchers on Starfighters. In the movies (unlike the Video 
game) Missiles are only used against BIG targets, not Starfighters.

Any Thoughts? Questions? Comments?
Mike Wikan
Game Design\Conceptual Art
n-Space, Inc.
A Producer of 3D Entertainment Products

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