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Solitaire Full Thrust?

From: davisje@a... (Jonathan Davis)
Date: Wed, 13 Nov 1996 11:14:51 -0500
Subject: Solitaire Full Thrust?


Has anyone given any thought to a method of solitaire Full Thrust?

Weapons firing for 'robotic' ships would be fairly simple.  Rules
could be in place for targeting the closest ship, or targeting a
specific ship until it's destroyed.

Movement for ships could be done with a dice roll against a table
based on which arc the target ship was in, relative velocities,
or other criteria.

	Fore	Port	Starboard	Aft
Die
0	0+0	P1+2	S1+2		Pmax-1	
1	0+0	P2-1	S2-1		Pmax+0
2	0+1	Pmax	Smax		Smax-1
3	0-1	Pmax	Smax		Smax+0
4	.
5	.
6	.
7
8
9

Fighters could simply choose a target and move accordingly.

Missiles would be a problem as would other weapons like the Wave Gun.

One way to playtest this would to take a player cruiser against a
'robotic' battleship in a single ship-to-ship combat.  Or a 
cruiser vs. cruiser match with one or more ships per side.

Just some brainstorms....

Jon Davis
davisje@crd.ge.com

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