Solitaire Full Thrust?
From: davisje@a... (Jonathan Davis)
Date: Wed, 13 Nov 1996 11:14:51 -0500
Subject: Solitaire Full Thrust?
Has anyone given any thought to a method of solitaire Full Thrust?
Weapons firing for 'robotic' ships would be fairly simple. Rules
could be in place for targeting the closest ship, or targeting a
specific ship until it's destroyed.
Movement for ships could be done with a dice roll against a table
based on which arc the target ship was in, relative velocities,
or other criteria.
Fore Port Starboard Aft
Die
0 0+0 P1+2 S1+2 Pmax-1
1 0+0 P2-1 S2-1 Pmax+0
2 0+1 Pmax Smax Smax-1
3 0-1 Pmax Smax Smax+0
4 .
5 .
6 .
7
8
9
Fighters could simply choose a target and move accordingly.
Missiles would be a problem as would other weapons like the Wave Gun.
One way to playtest this would to take a player cruiser against a
'robotic' battleship in a single ship-to-ship combat. Or a
cruiser vs. cruiser match with one or more ships per side.
Just some brainstorms....
Jon Davis
davisje@crd.ge.com