Re: Armor
From: Adam Delafield <A.Delafield@b...>
Date: Mon, 4 Nov 1996 03:01:16 -0500
Subject: Re: Armor
Date sent: 4-NOV-1996 08:55:19
>>Armor Rules by Brian Bell
>>Tons: 1
>>Cost: 5
>Great idea but it changes the rules regarding fire. Shields and Armor
in
>Full Thrust prevent damage from enemy fire but they don't add to the
basic
>damage a ship can take. Also, 5 points of armor protection for 1 mass
is
>extremely generous. Maybe invert the mass/cost ratio (mass determines
>decisions in ship construction never cost). Then try to determine
exactly
>how much armor is equivalent to level-1 shields, instead of giving the
ships
>more "hit points."
>Joe
I like the idea of extra hits, but agree that 5 points is generous. It
would be quite acceptable IMHO to allow a ship to use unused capacity
for armour on a 1 for 1 basis, improving the damage capacity at the
expense of system capacity. This would not have 'facing'.
BTW. Armour equivilant to level-1 screens is roughly 1/6 of the damage
capacity of the ship. (but this excludes the chance to loose it on a
threshold check)
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| Adam Delafield, I.T. Officer | Bolton Institute, |
| #include "witty_saying" | Eagle Tower, |
| E-mail : ad4@Bolton.ac.uk | College Way, |
| Phone : +44 1204 528851 (ext 3163) | Bolton, UK. |
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