Prev: Re: "Realistic" Systems Ideas Next: Sa'Vasku stuff

"Realistic" Systems Ideas

From: Joachim Heck - SunSoft <jheck@E...>
Date: Thu, 31 Oct 1996 07:52:13 -0500
Subject: "Realistic" Systems Ideas


  Aha!	I knew this realistic systems thread would lead to something
good eventually.  You just have to be patient.

Mark Andrew Siefert writes:
@:)	I just finished reading the discussion on "Realistic" space
@:) combat.  I have a few ideas about ways to intergrate "hard
@:) science" into FT.
@:) 
@:)	Before the actually firing occurs a player must annouce which
@:) ships he/she is trying to "illuminate" (the number of ships that
@:) can be "illuminated is equal to the number of firecons).  The
@:) player rolls the number of dice for the type of sensor system they
@:) pocess:
@:) 
@:)	The opponent then rolls the number of dice for the type of ECM
@:) system they have (BTW, the ECM sytems are equal in MASS and Points
@:) Cost as the sensor systems.):
@:) 
@:)	If the total of the Sensor roll is greater than the ECM roll,
@:) the player can shoot at that ship. If it is equal or lower, then
@:) the defending unit is safe.  A ship can attempt to illuminate the
@:) ship again but it must have a free and working fire-con.

  This is good, but will require a lot of work.  What might work
better would be to have a roll to target the ship - and once it's been
targeted have it remain shootable for the remainder of the scenario.
The obvious follow-on to this would be to allow the ship to work to
make itself disappear again, perhaps by continuing to make ECM rolls
in an attempt to beat the number with which it was originally
targetted.

@:) ALBATIVE PARTICLE CASTER:
@:)	These devices are designed for games where screen technology 
@:) is unavailable.  The caster launches a clould of chaff, aerosol, 
@:) reflective dust, whatever that defuses and scatters incoming fire
from 
@:) directed energy weapons.

  If you didn't mean for these to have limited ammunition, I would
suggest that they should.  Two or maybe three shots.  Or have caster
1s have three shots, caster 2s two and caster 3s only one.

-joachim

Prev: Re: "Realistic" Systems Ideas Next: Sa'Vasku stuff