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RE: Vectored Thrust Questions

From: Adam Delafield <A.Delafield@b...>
Date: Thu, 10 Oct 1996 09:49:49 -0400
Subject: RE: Vectored Thrust Questions

Date sent:  10-OCT-1996 14:13:33 

>Hi All

>I am new to this list, so I appologize if these questions have been
>asked before.	

It has 8-)

>I am interested in playable Vectored thrust rules.  
>I have looked at the trial "official" ideas from GZG.	
>I have some questions:

>1)  How long is a round ment to be in FT?  

>The reason for the above is I want to calculate what sort of rotation
>rate is 
>feasable.  For big ships the angular acceleration can get quite out of
>hand and rip the ship appart.	

A round is quite long. But at the scale, rotation is not a problem.
The linear acceleration the ships are already capable of is quite
sufficient to squish all the crew.

>Anyway, this is just a request for the current ideas on vectored
>movement.  
>What I want is a simple system which I can believe!  

Hard luck.

But seriously, Mike and Jon's system, with the addition on a limit
on rotation according to thrust gives the best 'feel', even though,
strictly speaking, it isn't accurate. (With smaller forces, you may
want to try drift counters too.)

>Cheers
>	Lewis

+-------------------------------------+--------------------+
| Adam Delafield, I.T. Officer	      | Bolton Institute,  |
|				      | Eagle Tower,	   |
| E-mail : ad4@Bolton.ac.uk	      | College Way,	   |
| Phone  : +44 1204 528851 (ext 3163) | Bolton, UK.	   |
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