Re: Beam Batteries
From: FieldScott@a...
Date: Tue, 8 Oct 1996 13:45:13 -0400
Subject: Re: Beam Batteries
Binhan writes:
> On Fri, 4 Oct 1996, David Kendall Lewis wrote:
>
> > This is my first message to the Full Thrust mail group, so forgive
me if
I
> > am covering already hashed over ground. I just bought the game and
it's
> > More Thrust last night and I am having a problem with Beam
Batteries.
> >
> > Unless you only have 1-2 mass left on your ship, I can't see a time
where
> > you would want to buy anything *but* A batteries. A Batteries are
clearly
> > superior in a cost/benefit analysis which I show below using the
lowest
> > common denominator for mass (6):
>
> There have been multiple solutions to the problem. Some of the
> most common are 1) increase the mass of A batteries to 4 without
> increaseing cost. 2) as you mentioned increase the cost of the
> batteries. 3) do both 1 and 2. 4) make A batteries a higher "tech"
> level and thus only available to more advanced races.
Another option is to restrict firing arcs: A-bats can only mount 1 arc,
B-bats up to 2, and so forth. I think this makes more interesting ship
designs IMHO. Other people have suggested allowing A-bats only on
Capital
ship.
Scott Field
"You wouldn't say an axe handle has style to it. It has beauty, and an
appropriateness of form, and a "this-is-how-it-should-be-ness." But it
has no
style because it has no mistakes. Style reflects one's idiosyncrasies."
-- Charles Eames