Re: SG2: Beginner's questions
From: M.J.Elliott@u...
Date: Tue, 1 Oct 1996 13:03:01 -0400
Subject: Re: SG2: Beginner's questions
Recently Tom wrote:
>I've only played the game once, so if the answer is RTFM, well, just
put
>that in personal e-mail.
>1) After failing a reaction test, you can't take that same test again
>until the next game turn. So, if you fail the reaction test to start
>a charge, you can't attempt further charges that turn. If you succeed
in
>a reaction test, may you repeat it (eg. charge on subsequent
activations)?
Yes. It doesn't say you can't. It would usually be a carrying out a
FOLLOW
THROUGH (see p.43) after a Close Assault.
>2) Is there a limitation to how many times a unit may be activated in
one
>game turn ?
No.
>Example: Company commander activated. Transfers to platoon commander,
who
>transfers to two squads.
>a) Can those squads also receive transfers from the Company commander
in
>his second action ?
Yes.
>b) Can the platoon commander transfer again to the squads during his
>normal activation ?
Yes.
>3) Are guns limited to firing once per activation or once per game turn
?
This is an Errata on p.33, it should read: "NO WEAPON MAY BE FIRED MORE
THAN ONCE PER ACTIVATION."
>4) Does a vehicle mounted infantry support weapon roll three dice
(Support
>firepower, quality die, fire control die ) ?
No, it rolls two dice: Quality Die and Support Firepower Die. Infantry
support weapons do not use the vehicle's fire control system.
>5) What is considered normal armor for a building or terrain feature ?
Whatever you like! But see the table on p.56. Terrain features (other
than
buildings) don't count as having armour, they provide either hard or
soft
cover. A hill would block the line of sight so you cant fire at a unit
behind a hill (see p.11).
>Tom
Hope that helps
Mike Elliott, GZG