Prev: Re: SG2: Beginner's questions Next: SGII: Multiple Turrets on vehicles

Re: SG2: Beginner's questions

From: M.J.Elliott@u...
Date: Tue, 1 Oct 1996 13:03:01 -0400
Subject: Re: SG2: Beginner's questions

Recently Tom wrote:
>I've only played the game once, so if the answer is RTFM, well, just
put 
>that in personal e-mail.

>1) After failing a reaction test, you can't take that same test again 
>until the next game turn.  So, if you fail the reaction test to start
>a charge, you can't attempt further charges that turn.  If you succeed
in
>a reaction test, may you repeat it (eg. charge on subsequent
activations)?

Yes. It doesn't say you can't. It would usually be a carrying out a
FOLLOW 
THROUGH (see p.43) after a Close Assault.

>2) Is there a limitation to how many times a unit may be activated in
one 
>game turn ?

No.
>Example: Company commander activated.	Transfers to platoon commander,
who 
>transfers to two squads.
>a) Can those squads also receive transfers from the Company commander
in 
>his second action ?

Yes.

>b) Can the platoon commander transfer again to the squads during his 
>normal activation ?

Yes.

>3) Are guns limited to firing once per activation or once per game turn
?

This is an Errata on p.33, it should read: "NO WEAPON MAY BE FIRED MORE 
THAN ONCE PER ACTIVATION."

>4) Does a vehicle mounted infantry support weapon roll three dice
(Support
>firepower, quality die, fire control die ) ?

No, it rolls two dice: Quality Die and Support Firepower Die. Infantry 
support weapons do not use the vehicle's fire control system.

>5) What is considered normal armor for a building or terrain feature ?

Whatever you like! But see the table on p.56. Terrain features (other
than 
buildings) don't count as having armour, they provide either hard or
soft 
cover. A hill would block the line of sight so you cant fire at a unit 
behind a hill (see p.11).

>Tom

Hope that helps
Mike Elliott, GZG

Prev: Re: SG2: Beginner's questions Next: SGII: Multiple Turrets on vehicles