Re: FT Roleplaying (long)
From: RMMDC@j...
Date: Sun, 8 Sep 1996 12:21:00 -0400
Subject: Re: FT Roleplaying (long)
James,
I really like those rules for FT RP. Quick, and effective.
You left some stuff off, that I assume you use in your games and
just didn't include in your posting.
What are the skill positions in your opinion? I assume you use
a floor plan of the ship while gaming (how else would you determine
when a Doctor "gets to" an injured person?) What time duration do
you give a FT turn--this would affect how much your characters
get done during a turn. You mention skill roles for maneuver, firing,
etc. Are these like the ones that Scott put up, or do you have
a different version, or are those rolls (yes, I'm referring to "rolls"
not "roles" just now. That's a typo 3 lines up.) based on the RP
system you use? What RP system do you use? A commercial set or one
of your own?
Enough.
Out here,
-monty