RE: IRe: More ideas on B5 (spoiler alert!)
From: "Absolutely Barking Stars" <jw4@b...>
Date: Thu, 22 Aug 1996 07:19:20 -0400
Subject: RE: IRe: More ideas on B5 (spoiler alert!)
On 22 Aug 96 at 11:10, ngilsena@indigo.ie wrote:
> Just in case..There is a spoiler for Walkabout in this message..
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> Considering that we now know that the shadows can be stopped
> (briefly) by telepaths, I was wondering how do we incorporate
> telepaths into FT for B5?
> Should we consider a telepath on board a ship, part of the ships
> systems for the sake of practicality? Or is the telepath only
> affected by mental overload from the shadows themselves. Entailing
> a separate mental attack phase?
> Or should they be susceptible to the physical damage taken by the
> ship (although if this was a shadow attack, damage would seem likely
> to be total).
You could have them under the same section as crew hits. Or you could
do them as a system, both work. I think you need to consider them as
a pre-movement pahse atatck, because one of the effects is the ships
stop. In fact, they don't even seem to keep going under inertia..
> One thing that seems certain is that the telepath system should only
> have a single arc of 'fire'. This is because the shadow ship must be
in
> line of sight for the telepaths abilities to work.
Given the design of most B5 ships, I would say forward arc only.
Minbari seem to be an exception, but then they always are..
> One question to ponder is would the use of telepaths completely
unbalance
> a B5 battle involving the shadows?
Frankly? yes. All this does is tip the balance the same degree over to
the other side. Before, a Shadow ship was virtually unbeatable. Now,
once you lock a telepath onto them, they're BREW fodder.
Given that telepaths can apparently only hold them for so long, some
system were a dice roll has to be made each round to maintain the
'lock' might be an evener..
TTFN
Jon
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