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Re: Star Wars Full Thrust

From: starwarsnut@j... (Paul A Neher)
Date: Tue, 20 Aug 1996 13:04:48 -0400
Subject: Re: Star Wars Full Thrust


On Mon, 19 Aug 1996 15:46:53 +0100 Adam Delafield
<A.Delafield@bolton.ac.uk> writes:
>Date sent:  19-AUG-1996 15:40:29 
>>Fighter Classification		Fighter Designation
>>Interceptor Fighter			T.I.E. Interceptor
>
>
>Why does everyone class T.I.E. Interceptors as Interceptors?
>They pack Four very heavy lasers and can wreak havoc with
>most ships. Much better at anti-ship than a regular TIE
>wouldn't you say? I always class them as Fast fighters. It
>gives them the edge they deserve without compromising their
>ability to attack shipping.
>
>Other than that, and the small number of fighters on your ships,
>it looks fine to me.

I classed the Interceptor as such because that is its primary design
role. It was built to survive a dogfight with an x-wing ... hence my
decision. Also a factor, all the data I have on them lists their
weaponry as quad light cannons.

In regards to the small number of fighters ... I had to cut a lot out of
the works to be true to the game. I wanted to be true as possible to
both, and that was a trick. An ISD has 160 gun batteries and 6 fighter
squadrons of 12! fighters fer squadron. Unless an ISD became a mass 300
supership, I had to do some serious lumping. I fretted and refumbled the
stats (what you have is like the 9th revision) as I found more data, and
that was the closest I could come. By any measure, and in comparrison
tothe rest of the ships scaled together, I think the balance is there. I
wish I could get someone in the know to give them a crack. Our games
have
had a good amount of the right flavor ... but accuracy?

Paul

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