Re: Multifunction fighters
From: JAMES BUTLER <JAMESBUTLER@w...>
Date: Sun, 18 Aug 1996 14:32:35 -0400
Subject: Re: Multifunction fighters
At 04:59 PM 8/18/96 +0000, you wrote:
>Aargh! I knew I forgot something! As I remembered it, Attack fighters
are
>poor in AF combat, and Torpedo fighters are unarmed apart from the
torpedo
>(that's probably wrong, but let it stand for now). I'd modify the
table as
>below, and add 1 to the cost of the torpedo system.
>
>Table 1: Anti-fighter effectiveness
>Level Effect Points
>None NO *AF or dogfight rolls -1
>Poor as for Attack fighters in MT 0
>Standard standard *AF and dogfight rolls 1
>Interceptor +1 on*AF or dogfight rolls 3
>
Torpedo planes get the roll on a 6 to kill fighters in a
dogfight,
so there's no need to increase the cost of the torpedo system. (Although
it
wouldn't bother me if you did, those things are nasty!)
>That's an excellently scratch-buildable-looking Battlecruiser in your
sig,
>by the way!
>
>Cheers
>Rob
>
Thanks. :)
I had a couple of ideas for options you could add to your
system.
Poor ship attack effectiveness (-1 when attacking ships): 1 pt.
A 2 pt. Anti-fighter effectiveness level: You get EITHER a +1 to
dogfight rolls to represent increased maneuverability only OR a +1 to
attack
rolls at range against fighters only to represent increased long range
guns.
James
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