Re: Circle of Death
From: "J. Scott Miller" <smiller@i...>
Date: Wed, 14 Aug 1996 13:42:14 -0400
Subject: Re: Circle of Death
pcaron%nhqvax.dnet@rapnet.sanders.lockheed.com wrote:
>
> >Peter,
> >
> >I must say that's the most intriguing intro scenerio I think I have
ever
> >read! Thanks for sending that ... I will DEFINATELY have to try that!
> >
> >Paul
>
> Paul,
>
> I'm glad you liked it. I translated it from a Star Fleet
Battles
> scenario of the same name. Our local group had alot of fun playing
the
> game. I'm working on a few more ship designs to use in the scenario
so
> I can have a TON of people playing. At the last convention I
attended,
> one of the problems the GM had in his FT game was too many players.
He
> had to turn away quite a few of them. When I host a game at the next
> Con, I don't want to have to do that.
>
> I believe Circle of Death can handle quite a few players. If
I
> end up with a huge group (like 10 players or so), I think I might
alter
> the rules for determining the order of firing. Highest roller goes
first,
> and then go counter clockwise from there. That way we won't spend the
> entire day rolling dice to see who's going to fire next. Another
option
> is to shuffle a deck of cards with one number for each ship on it and
> deal. Whomever gets the card with #1 on it goes first, #2 second,
etc.
>
> Have fun playing the game...
>
> Pete
Or just have one card for each ship still in the game, shuffle, draw,
that ship fires, etc.
Scott