Re:assistance...
From: mllaneza@s... (Michael Carter Llaneza)
Date: Sun, 21 Jul 1996 19:02:25 -0400
Subject: Re:assistance...
At 7:50 PM 7/20/96, bobafett@indy.net wrote:
> Greetings, I have been run to play a multi-player scenario for a
>REALLY long
> time. I was wondering if anyone has any type of idea on how on earth
>I can
> go about getting players.
>
Well, I'm one of the people who has been playing Full Thrust via email
for a while now. (3 complete games, 2 partial) and have a few words of
advice.
1) Design a scenario. Personally, I think an email game takes enough
effort to play that an interesting scenario is requried to hook me in.
Also, decide how often you want to run turns. Two a week _can_ be done,
but once a week is more realistic. Also, be prepared for flexibility in
due dates, moving them around when necessary keeps players happy.
2) Prepare your bookeeping system (speadsheet, paper, map, etc.) and
set up a web page for the game and keep all the background, player
contact, special rules and turn reports there.
3) Then, and only then you post a message here. Describe the scenario,
and set out the options clearly. First come first served is the usual
system for choice of sides and ships.
4) when the game is filled and ready to run post a message here.
A good example of how to do things is:
<http://scivax.stsci.edu/~kochte/ftgame.html>
(gotta remember the brackets these days)
A pbem game depends heavily on the referee of the five games of FT I
have been in, only three went to completion. All three were run by Mark
Kochte.
Do the work, keep good records, allow for mistakes on all parts...
and most of all, have fun.
Michael Carter Llaneza
Madness takes its toll. Please have exact change.
http://www.hypnotic.com/
Down, not across