Re: Fighters and all...
From: starwarsnut@j... (Paul A Neher)
Date: Sun, 21 Jul 1996 16:57:55 -0400
Subject: Re: Fighters and all...
On Sat, 20 Jul 1996 04:48:39 GMT JAMES BUTLER
<JAMESBUTLER@worldnet.att.net> writes:
>Fighter questions...
>
>1. Can fighters reload "endurance"? If so, how long does it take?
>
>2. Can torpedo fighters reload torpedoes? If so, how long does it
>take?
>
We play reloading takes a full turn aboard the fighter's specific
carrier
ship.
>3. Do screen effect torpedoes?
No ... there is a specified 4+ to hit ... like submunitions packs I
guess
>4. If you aren't playing with sensors, is your opponent obligated to
>tell you what type of specialty fighters he's playing with until they
>attack?
I would say in all fairness (oh no! I said the "F" word) since you're
not
using scan rules at all, that yes you should tell your opponent if asked
to.
>5. If you are playing with sensors, can you scan a fighter squadron to
>see what type of fighters they are?
I would say so ...
>6. If you can reload torpedoes onto torpedo planes and the fighter bay
>holding the torpedo planes is hit, does the ship carrying them take
>extra damage?
No, I wouldn't think so ... considering you don't take extra damage from
the remaining "fuell" stores when the fighter bay goes ....
>7. Okay--it's happened more than a few times that enemy fighters wound
>up on top of hostile ships (we're playing with counters right now
instead of
>miniatures). And PDAF not being able to fire on fighters right on top
>of you is very frustrating. Does it not make sense that PDAF should be
able
>to fire offensively on fighters within 2 inches, or even within one? I
can
>understand that letting them fire at 6" would be disbalancing but even
>PDAF should be able to fire against enemy fighters when they're right
>outside the window!!
The problem is in not using 3-d space are the fighters "on top of" the
ship, or are they at a good distance above or below the ship? There's no
way to tell.