Re: Science Fantasy in FT
From: "Christopher Weuve" <caw@i...>
Date: Mon, 17 Jun 1996 11:29:53 -0400
Subject: Re: Science Fantasy in FT
I said:
> I recommend "The Wyrmship Technical Manual" by torm Press as a
> good background source for things like this. Most of the equiopment
> in the game are magically enhanced, e.g., using magic rather than lead
> to sheild fusion reactors, etc. Very interesting.
Timothy Klaus said:
> .Magi and what next trolls? That's why I quit playing fantasy games
> no matter what the game is called trolls and goblins are the
> same.Please do not ruin the science fiction of Full Thrust that it is
> and a very good game to play.
Oh, I agree wholeheartedly -- my reading tastes are fairly eclectic, but
when
I actually play something it is usually historical or hard science. [My
big
gripe with Full Thurst is that the movement system isn't truly
vector-based.]
If Mark wants to experiment with magic, though, the book I mentioned
would be
an interesting source.
Christopher Weuve [caw@intercon.com]
Through sheer random chance, my employer may
someday agree with something I say.