Re: World building: implications of counter gravity
From: "Hugh Fisher" <laranzu@o...>
Date: Fri, 10 Nov 2017 01:12:32 +1100
Subject: Re: World building: implications of counter gravity
On Thu, 09 Nov 2017 15:08:32 +1100, Star Ranger <dean@star-ranger.com>
wrote:
> My first thought was to go in a different direction - Space Elevator.
>
>
https://www.extremetech.com/extreme/176625-60000-miles-up-geostationary-
space-elevator-could-be-built-by-2035-says-new-study
>
> The Space Elevator would be able to get people, supplies, etc into
orbit
> with a lot less effort than disposable rockets, don't need as much
magic
> handwavum to work, and allow you to keep rocket engines less powerful
so
> they can't zip all over the solar system.
Space elevators aren't space ships though. They're very big and limited
in
possible locations, so only one or a handful per planet. I'd prefer for
game design purposes something that's about as affordable as a current
day
Delta/Soyuz/Ariane rocket.
(And yes I'm aware that rockets also benefit from being launched near
the
equator - but as Baikonur demonstrates, it's not essential.)
--
cheers,
Hugh Fisher