Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?
From: Jon Tuffley <jon@g...>
Date: Tue, 2 Feb 2016 23:40:33 +0000
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?
On 2 Feb 2016, at 21:21, andrew apter <aapter@hotmail.com> wrote:
> A shaped charge could help make the fragment more directional
Maybe the "grenade" is more like a flying, stabilised Claymoreâ¦..
Detonates a certain distance in front of its intended target and fires
all its fragments forwardâ¦. or for getting troops behind defence
works, it sails over their heads and fires downwardsâ¦.
Jon (GZG)
>
> Date: Tue, 2 Feb 2016 15:31:13 -0500
> From: mxconnell@optonline.net
> Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat�
> To: gzg@firedrake.org
> CC: gzg@firedrake.org
>
>
> On Tue, Feb 02, 2016 at 02:47 PM, Jon Tuffley wrote:
>
> So specialised "vacuum grenades" - hand or launched - would be
optimised for maximum frag effect, possibly with a smaller explosive
charge packed around with more, but smaller, fragments - designed to
cause multiple suit punctures (harder to patch several small holes in
timeâ¦) rather than necessarily to inflict major shrapnel wounds on the
personâ¦..
>
> Hmmm, would something like this become too difficult to handle?
Assuming a vacuum and low gravity/no gravity, wouldn't the fragments
travel for a very, very long time essentially sending some portion of
the frag back at the firing squad? Admittedly the density would be low
by that point, but a risk none the less. Plus having to remember
dispersal patterns for X density of atmo by Y g gravity to achieve Z+1
meter throw seems like a lot. I guess you could add a lot of
intelligence to the grenade - "I haven't been thrown far enough to
detonate in these conditions so I will sit here".
>
> Would this result in squads carrying shields?
>
> Martin
>
>