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Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?

From: Jon Tuffley <jon@g...>
Date: Tue, 2 Feb 2016 23:40:33 +0000
Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?


On 2 Feb 2016, at 21:21, andrew apter <aapter@hotmail.com> wrote:

> A shaped charge could help make the fragment more directional 

Maybe the "grenade" is more like a flying, stabilised Claymore…..
Detonates a certain distance in front of its intended target and fires
all its fragments forward…. or for getting troops behind defence
works, it sails over their heads and fires downwards….

Jon (GZG)

>  
> Date: Tue, 2 Feb 2016 15:31:13 -0500
> From: mxconnell@optonline.net
> Subject: Re: OFFICIAL - GZG: Vacuum and zero/low gravity combat…?
> To: gzg@firedrake.org
> CC: gzg@firedrake.org
> 
> 
> On Tue, Feb 02, 2016 at 02:47 PM, Jon Tuffley wrote:
> 
> So specialised "vacuum grenades" - hand or launched - would be
optimised for maximum frag effect, possibly with a smaller explosive
charge packed around with more, but smaller, fragments - designed to
cause multiple suit punctures (harder to patch several small holes in
time…) rather than necessarily to inflict major shrapnel wounds on the
person…..
> 
> Hmmm, would something like this become too difficult to handle?
Assuming a vacuum and low gravity/no gravity, wouldn't the fragments
travel for a very, very long time essentially sending some portion of
the frag back at the firing squad? Admittedly the density would be low
by that point, but a risk none the less. Plus having to remember
dispersal patterns for X density of atmo by Y g gravity to achieve Z+1
meter throw seems like a lot. I guess you could add a lot of
intelligence to the grenade - "I haven't been thrown far enough to
detonate in these conditions so I will sit here". 
> 
> Would this result in squads carrying shields?
> 
> Martin
> 
> 

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