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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Damond <damosan@g...>
Date: Wed, 21 Oct 2015 20:46:11 -0400
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

I'd think the size of the table would limit practical speeds. 

D.

Sent from my iPhone

> On Oct 21, 2015, at 7:39 PM, Roger Bell_West <roger@firedrake.org>
wrote:
> 
>> On Thu, Oct 22, 2015 at 08:31:16AM +1100, Robert N Bryett wrote:
>> Aircraft move in a different medium from marine ships, while
space-fighters would move in the same medium as other spacecraft.
Fighters *might* have an advantage in acceleration, but there is no
reason why they should have a higher maximum speed.
> 
> There's no _physical_ reason why anything in space should have a
> maximum speed, but the way cinematic movement makes the game non-fun
> at high speeds suggests that there's a _game_ reason.
> 
> I think I might say something like "no ship may move faster than 2x
> its initial Thrust rating". Even that might be too fast.
> 

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