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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Samuel Penn <sam@g...>
Date: Wed, 21 Oct 2015 22:55:49 +0100
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

On Thursday 22 Oct 2015 08:31:16 Robert N Bryett wrote:
> > On 21 Oct 2015, at 16:28, Randy Wolfmeyer <rwwolfme@gmail.com>
wrote:
> > I never liked that fighters could be outrun by ships that built up
to a
> > high velocity.
> Well, this goes to a fundamental problem with space-fighters in SF,
doesn’t
> it? They are always lazily imagined to have the same relationship in
terms
> of speed and manoeuvrability to larger spaceships that aircraft today
do to
> ships on the ocean. Which makes no sense at all.
> 
> Aircraft move in a different medium from marine ships, while
space-fighters
> would move in the same medium as other spacecraft. Fighters *might*
have an
> advantage in acceleration, but there is no reason why they should have
a
> higher maximum speed.

When I imagine them to be practical, I imagine space fighters as
being high acceleration, low delta-vee. Big ships need to get
across a solar system in a reasonable time, so can have a low(er)
acceleration but need a high delta-vee. The fighters are then
deployed at the destination where they only need a short range.

-- 
Be seeing you,	      Games: http://www.glendale.org.uk/
Sam.		      Posts: http://www.google.com/+SamuelPenn

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