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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Bobby <hansuke@g...>
Date: Tue, 20 Oct 2015 17:28:22 -0500
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

I'm still the fuddy duddy I suppose, because I still play cinematic
movement. I ran a couple of games at a small local con a while back and
was
able to get stragglers involved in the game in no time at all. But
that's
not the main reason that I like cinematic movement. It helps me focus on
the game more than vector movement. I still play FT2 also, but let's not
go
there. I'm resistant to change.

I still play a vector movement game every now and then, but it's Starwar
2250, based in John McEwan's Starguard Universe, and free on the
internet.
That vector system is easy to use and you even get 3 dimensions.

On Tue, Oct 20, 2015 at 5:43 AM, Jon Tuffley <jon@gzg.com> wrote:

> Hi all,
>
> OK, so let's get the ball rolling and get folks talking about things
that
> may be useful contributions towards the (eventual) publication of FT3
(FT
> Third Edition)!
>
> First, a small disclaimer: I realise that this is essentially an open
and
> public list, BUT that notwithstanding, I'd ask you all to please limit
> discussions of FT3 to this list, and not to re-post things about it
> anywhere else - at least for the time being. When I get to the stage
of
> actual firm concepts for testing then I will be looking to set up a
small
> closed group to discuss things in more depth, with NDAs and such where
> appropriate. For now, this will be a general discussion between those
of us
> on this list who are still interested!
>
> Right, so my first question to you all: MOVEMENT SYSTEM(S) IN FT?
>
> What Movement System do you use, or have you used in the past when
you've
> been actively playing FT? Just the basic Cinematic movement? One of
the
> Vector options, and if so which one(s)? Which do you prefer, and why?
> Have you modified any of the published (officially or fan-done)
systems to
> your own tastes, if so how, why and did it work?
>
> When you reply/discuss, please let me have some background on your
gaming
> so that I can tell which ideas are theoretical and which are
table-tested -
> do you still play FT (and if so, which version?), have you played
actively
> in the past, are you an interested spectator or Armchair Admiral? ;-)
>
> Obviously the new edition will retain the basic cinematic movement
system
> as per the current FT Light rules - what I'm looking to discuss is
whether
> it will also necessarily have a Vector system option (and if so, what
> version) as part of the new basic book, or whether that should be
saved for
> an advanced rules supplement?
>
> OK, over to you all……  ;-)
>
> Jon (GZG)
>
>
>
>
>
>
>


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