RE: Full Thrust Celestial Generator
From: MICHAEL BROWN <mwsaber6@m...>
Date: Tue, 28 Oct 2014 09:20:36 -0600
Subject: RE: Full Thrust Celestial Generator
textfilter: chose text/plain from a multipart/alternative
My default is to fall back on Traveller based Planets and "ground
scale". But then just about every Space game goes through the Traveller
filter
Michael Brown
mwsaber6@msn.com
> From: devans@nebraska.edu
> To: gzg@firedrake.org
> Date: Tue, 28 Oct 2014 13:04:46 +0000
> Subject: RE: Full Thrust Celestial Generator
>
> Apologies for not seeing this earlier.
>
> I think I've seen some schemes for 'terrain generation', but the Full
Thrust books themselves leave size-of-planets so open it's hard to
imagine one size fitting all. In one place, you use half balls on the
table, in another, the table edge is a planet.
>
> I've always envisioned the battle, even with the ships as pin-points,
on such a small space as to make terrain, aside from a few rocks to
dodge, as impossibly large, for planets, major and minor.
>
> I suppose one could assume a battle area moving sufficiently fast
relative to planets, as to have them 'zip' by in one turn. I just get
this feeling that meaningful game terrain requires a sort of Goldilocks
battle frame of reference.
>
> Doug
>
> -----Original Message-----
> From: Stephan Becker [mailto:stephan.becker@me.com]
> Sent: Sunday, October 26, 2014 1:37 PM
> To: gzg@firedrake.org
> Subject: Full Thrust Celestial Generator
>
> Hi all,
> Is there a generator to set up the play field like there is one for
BFG?
> The BFG generator covers planets with ring systems, moons, asteroid
fields including their movement and sun effects.
> Anything like that available for FT?
>
> Best
> Stephan
>
>
> > Am 26.10.2014 um 16:38 schrieb Roger Bell_West
<roger@firedrake.org>:
> >
> >> On Mon, Sep 29, 2014 at 08:33:06PM +0100, Roger Bell_West wrote:
> >> It does. If Michael's looking for hosting I'd be happy to stick it
on
> >> a server I run.
> >
> > And he sent it to me, but it got caught in my spam-trap. So there's
a
> > copy now at
> >
> > http://tekeli.li/gzg/Full_Thrust_Scenario_Generator.pdf
> >
> > Roger
> >
> >
>
>
>
>