Re: FT: Squadron Question
From: Sean Schoonmaker <s_schoon@p...>
Date: Mon, 18 Feb 2013 10:36:26 -0800 (PST)
Subject: Re: FT: Squadron Question
textfilter: chose text/plain from a multipart/alternative
I suppose that if you really wanted to go with this, you could model the
fighter launch system after Salvo Missiles.
A single launcher can either launch or recover one squadron per turn,
and it has a "magazine" of squadrons.
Priced accordingly (I have no idea off the top of my head what that
would be) it could work fine.
Regards,
Schoon
________________________________
From: "gzg-d-request@firedrake.org" <gzg-d-request@firedrake.org>
To: gzg-d@firedrake.org
Sent: Sunday, February 17, 2013 10:00 PM
Subject: gzg-d Digest V2013 #14
----- Forwarded Message -----
gzg-d Digest Volume 2013 : Issue 14
Today's Topics:
Re: FT: Squadron Question [ "gitta-chris@t-online.de"
<gitta-ch ]
Re: FT: Squadron Question [ Ken Hall <khall39@yahoo.com> ]
I like the idea of having separate hangars and launch bays. It
actually feels closer to actual present-day carrier operations. It
may not be in the official rules, but as a house rule, you could
assume a squadron needs 6 Mass hangar space and each launch bay is 3
Mass. You could design your carriers for desired launch/recovery speed
with assault carriers having 1 launch bay per squadron and maybe
Escort carriers having only one launch bay for all fighters. Von:
Patrick Connaughton <ptconn@earthlink.net>
An: "gzg@firedrake.org" <gzg@firedrake.org>
Cc: "gzg@firedrake.org" <gzg@firedrake.org>
Betreff: Re: FT: Squadron Question
Datum: Sun, 17 Feb 2013 02:03:35 +0100
Expedient 1 shot launches from freighters or launches from static
stations might make for interesting scenarios.
Adding functionality to allow multiple fighter launches and
retreuvals from the same bay would requires retooling the base rules
or a "house" rule.
Any thoughts?
Patrick from St Louis, MO