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Re: Question to all, re Mecha kits...

From: Richard Kirke <richardkirke@h...>
Date: Mon, 5 Mar 2012 07:14:06 +0000
Subject: Re: Question to all, re Mecha kits...



Sent from my iPhone

On 5 Mar 2012, at 05:43, "Evyn MacDude" <infojunky@ceecom.net> wrote:

> textfilter: chose text/plain from a multipart/alternative
> 
> Right off the bat, Size? For me, anything over 2 inches tall is pretty
much
> a collecter's item not a gaming piece, and as such I skip right over.
The
> New Gruntz Mech is too tall, for example.
> 
> On Sat, Mar 3, 2012 at 09:42, Ground Zero Games <jon@gzg.com> wrote:
> 
>> A quick hypothetical question to all out there in list-land -
>> especially those of you who like Mecha-style units with your ground
>> forces....
>> 
> 
> Votoms and Landmates yes. Gundam, no. Anything over 5 scale meters
tall,
> might as well paint a target on it.
> 
> 
>> When you get a kit of a gaming mecha (something for use on the table,
>> as opposed to a Gundam-type plastic kit for display), how important
>> is "poseability" to you? By that I mean the flexibility to choose
>> exactly how you pose your particular model when you build it, as
>> opposed to having to assemble it in one fixed pose determined by the
>> manufacturer.
> 
> 
>> If you were faced with a white-metal Mecha kit with LOTS of parts -
>> let's say anything up to 40 separate components - which effectively
>> had almost every joint poseable, would you panic and never build it?
>> Would you prefer to see it made up in a much smaller number of
>> solid-cast subassemblies that were much quicker to glue together, but
>> would result in a model that looked just like the next guy's one?
>> 
> 
> That depends, good joints then more is ok, crappy joints few is
better. It
> all depends how much thought went in to those points.
> 
> 
> -- 
> Evyn
> 

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