Re: [GZG] what's the latest news on Full Thrust
From: Eric Foley <stiltman@t...>
Date: Mon, 13 Dec 2010 17:13:32 -0800 (GMT-08:00)
Subject: Re: [GZG] what's the latest news on Full Thrust
What I mean is, if you're going at 4 MU, and you have the ability to
make 2 point turns in cinematic, the area in which you may be expected
to end up is around 7-8 MU in diameter. At this speed, the ability to
make this turn does not fundamentally affect any mechanics of the game.
However, if you're going at 40 MU, and you retain the ability to make
that same 2 point turn in cinematic, the area in which you may be
expected to end up is around 7-80 MU in diameter. At _this_ speed, the
continued ability to make this turn radically changes the game. Trying
to target that ship with any sort of indirect fire is largely pointless.
Even direct fire weapons are only possible to use on the speeder's own
terms. It's the main tactical reason to use such speeds, because people
flying significantly slower ones are basically forced to operate the
entire game on your terms when you do.
In vector, this is not a significant issue. Whether the ship is going 4
MU or 40 MU, if you know he's got 2 points of maneuvering thrust you can
Mark I Eyeball a circle 4 MU in diameter where he'll turn up, or perhaps
an ellipse if you consider speeding up and slowing down at the same
time. It's a vastly different situation, and Oerjan speeds are not
nearly as effective in as many ways as a result.
E
-----Original Message-----
>From: John Lerchey <lerchey@gmail.com>
>Sent: Dec 13, 2010 5:02 PM
>To: gzg-l@mail.csua.berkeley.edu
>Subject: Re: [GZG] what's the latest news on Full Thrust
>
>Hi again folks,
>
>On Mon, Dec 13, 2010 at 12:14 AM, Eric Foley <stiltman@teleport.com>
wrote:
>> Well, I don't have a problem with raw speed being uncapped, I just
have a problem with unlimited speed while you're still able to turn the
same way at 36 MU per turn as you can when you're only going 4 MU per
turn. How fast you want to go in a straight line, I don't care, I just
don't like the turning on a dime at any speed so that you could be
anywhere in a 50 MU radius on a given turn, and trying to put any kind
of missile or plasma targeting on you is effectively impossible and
fighters can't catch you even with secondary moves. At more reasonable
speeds, Full Thrust is great; at Oerjan speeds a lot of the mechanics
break down.
>
>
>Um... huh? I really don't get your first point. If you are playing
>cinematic, the distance that you travel between course changes
>significantly changes based on your current speed. With a Thrust
>rating of 1 (for simplicity sake), if your speed is 4, you can move 2
>mu, change course by 60 degrees, then move 2 more mu. If your speed
>is 400, you move 200 mu, change course by 60 degrees, then move 200
>more mu. How is that "still able to turn the same way"? Ok, you can
>make as many course changes, but so what? The "arc" gets much larger,
>and you cannot maneuver as well because you cannot turn as tightly.
>
>I must be missing your point completely. Please explain. I'm feeling
>stupid... :)
>
>J
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