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Re: [GZG] [SG2] Sights and FCS for infantry

From: J L Hilal <jlhilal@y...>
Date: Sat, 20 Nov 2010 12:30:54 -0800 (PST)
Subject: Re: [GZG] [SG2] Sights and FCS for infantry


--- On Wed, 11/17/10, Tom B <kaladorn@gmail.com> wrote:

From: Tom B <kaladorn@gmail.com>
Subject: Re: [GZG] [SG2] Sights and FCS for infantry
To: gzg-l@vermouth.csua.berkeley.edu
Date: Wednesday, November 17, 2010, 2:54 PM

> Weapon Sights
 
> I'm inclined to question the 'no sights' characterization. 
> Shooting performance has everything to do with the overall weapon 
> quality (not just the sights) and moreso yet to do with the 
> shooter. 
 
> I have quite a few friends who can hit man sized targets very 
> accurately out to 500m with the 5.56N C-7 with iron sights.

"No sights" means *No Sights*.	John A. has several times mentioned
insurgents et al. who *cut the factory foresight off their weapon*
because it interferes with sighting along the barrel.

The very next line in my post is "Open/Iron Sights = No modifier"

 
> Sights nowadays also differentiate into ones designed for 
> shooting at range and ones designed for CQ situations.

My post only dealt with shooting as per the SG2 "Fire Combat" rules.  As
far as I am concerned CQB (Close Quarters Battle) is covered under SG2's
"Infantry Close Assault" (everything at under 20m range).
 
 
> Powered Armour FCS: 
 
> If you want to treat them as vehicles, give them only FCS, no 
> quality die. Otherwise you'll end up with an odd case where a 
> VETERAN pa guy with superior FCS on his Gauss SAW will end up 
> rolling D12 (FP), D12 (Superior FCS in your model) + D10 (QD). 

I feel that the SG2 vehicle RAW do not give vehicle weapons their due,
so I would go in the other direction: Vehicle weapons with a FCS get
(Crew Quality + FCS + FP), while vehicle weapons without FCS, such as a
pintle mount, get (QD + FP) only.

> Contrast this with a VETERAN tanker firing his vehicle's SAW from 
> under armour:
> FCS (D10 Superior FCS or D12 in your Model) + D10 (QD)

I would add a D10 Crew Quality Die for the veteran status.

 
> Also note that typically in FT/SG as pertains to FCS: Basic is 
> D6. Enhanced is D8. Superior is D10. 
 
An internal inconsistency in the SG2 rules:
Pg 6 Dice Types and Conventions (Cont. from pg 5), 2nd Para.

"In very general terms, any factor (...) that is of BELOW AVERAGE status
will use a D6 as its normal die type; those that rank AVERAGE will use a
D8, and those ABOVE AVERAGE a D10; the real extremes of worst and best
will use a D4 or D12 respectively." (Caps from original text)

Then later in the rules the basic-enhanced-superior classifications that
you mentioned are given.
I have always felt that "Enhanced" was above average and "Superior" was
very above average. <shrug>

J
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