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Re: [GZG] Gzg-l Digest, Vol 37, Issue 24

From: Ground Zero Games <jon@g...>
Date: Thu, 30 Sep 2010 10:05:10 +0100
Subject: Re: [GZG] Gzg-l Digest, Vol 37, Issue 24

>On Thursday 30 September 2010 08:05:06 John Tailby wrote:
>>  So if you want to balance out the gun-ordnance-fighter triangle to
>>  the point that the "best answer is to take a bit of everything" then
>>  you need to make changes to the rules.
>Do these problems get alleviated in a campaign with restrictions
>on the re-supply of missiles/fighters?
>If you have to pay points each campaign turn to build new ammo and
>fighters, as well as provide supply ships to get these resources
>to your ships on the front line, does it reduce the reliance on
>things likely to be lost during a battle?
>IME, both sides lose most of their fighters each battle. I've
>never played in a campaign game however.

These are very valid points, Sam and John, the problem being that the 
majority of FT games are most likely going to be one-offs and not in 
a campaign setting. So, the question becomes, how do we simulate 
campaign-like considerations within a one-off pickup game?

In almost ANY scenario short of the "last stand defence", the logical 
thing is that there should be heavy penalties for getting 80-90% of 
your own force destroyed (or rendered incapable of further combat due 
to having exhausted all its munitions/fighters etc) , even if you 
manage to kill all the opposition and thus technically "win".

There are a number of possible solutions to this that immediately 
spring to mind - the most obvious ones being a mission-based scenario 
system of some kind (so that you have to bring a reasonably balanced 
fleet to the table, or risk getting a mission that cannot be achieved 
with the over-specialised force you have chosen), or a victory points 
mechanic structured so that a player cannot claim a "win" through a 
Pyrrhic victory.

If anyone has any comments or thoughts on these, or any other ideas, 
bring 'em on!

Jon (GZG)

>Be seeing you,
>Sam.			     Mail/IM (Jabber):
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