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Re: [GZG] [sg2] Monstrous Creatures

From: Bobby <hansuke@g...>
Date: Fri, 3 Sep 2010 11:41:24 -0500
Subject: Re: [GZG] [sg2] Monstrous Creatures

_______________________________________________
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http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lIIRC, Kryomek
used a similar method. The large creatures, which roamed in
packs of 3 or 1, had more wounds before they were affected.

On Fri, Sep 3, 2010 at 11:09 AM, Damond Walker <damosan@gmail.com>
wrote:

> So I have a lot of GW Tyranid that I plan to use in an upcoming SG2
> game and one of the hallmarks of the Tyranid are the use of monstrous
> creatures.  Normally solo but some do come in units.
>
> How do you handle such things in your SG2 games?  I was simply going
> to give them more wounds but am open to other ideas.
>
> D.
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