Re: [GZG] a peek from FT3 on fighters/ordnance (was: Re: FT:XD changes, part 1)
From: John Lerchey <lerchey@g...>
Date: Tue, 4 May 2010 13:30:21 -0400
Subject: Re: [GZG] a peek from FT3 on fighters/ordnance (was: Re: FT:XD changes, part 1)
Indy,
Though I have played with some or most of these rules, and generally
like them (not sure about CIDS yet, as that is a completely new thing
that won't be on current ships, and I also prefer that ADFC simply
enhance the range of PDS as that would seem to fit better with the
existing SSDs), I do have a question about the new turn sequence.
>From what it appears, fighters move twice per turn while missiles and
the like move once. Is that correct?
Thanks!
John
On Tue, May 4, 2010 at 12:11 PM, Indy <indy.kochte@gmail.com> wrote:
>
*****
> It is important, then, to also understand that the turn sequence has
been
> tweaked. If you were to use the above small target die rules, you
should use
> the new turn sequence outlined here:
>
> 1) write orders
> 2) small target movement (fighters and ordnance already on the table)
> 3) ship movement
> 4) launch phase (any fighters launched do not move away from launching
> platform; see next step)
> 5) fighter movement (allows fighters just launched to react to
ordnance
> movement)
> 6) ship direct fire (this includes small target firing outlined above)
> 7) fighter/ordnance attack (surviving fighters/ordnance, that is ;-) )
> 8) damage control
> 9) end turn, congratulate comrades on excellent firing passes or curse
> opponents for outwitting your carefully planned maneuver
>
> If you want to chew on these, get out some minis and dice and put in
some
> actual on-table time with your group(s), feedback would be very
welcome.
>
> Thanks,
> Mk
>
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