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Re: [GZG] FT Vector: Alternative Fire Resolution Distance

From: Roger Burton West <roger@f...>
Date: Thu, 14 Jan 2010 13:26:07 +0000
Subject: Re: [GZG] FT Vector: Alternative Fire Resolution Distance

On Thu, Jan 14, 2010 at 05:16:44AM -0800, Robert Makowsky wrote:
>You want to get a copy of SITS from Ad Astra games.  Then you can have
your turn lengths the way you want with mid points and also actual 3d
vector movement.  

You can do mathematically accurate vector movement in FT - I wrote up
some rules for it a while back. You need one marker per ship plus one
spare marker. Obviously it crowds the board a bit, but it's not too
painful.

The short version is: "if you accelerate by X, the movement that it
gives you _this_ turn is half of X".

R
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