Prev: Re: [GZG] Orders Writing and Thresholds, and Game Plans.... Next: Re: [GZG] Orders Writing and Thresholds, and Game Plans....

Re: [GZG] Orders Writing and Thresholds, and Game Plans....

From: Damond Walker <damosan@g...>
Date: Fri, 18 Dec 2009 15:51:20 -0500
Subject: Re: [GZG] Orders Writing and Thresholds, and Game Plans....

On Fri, Dec 18, 2009 at 3:15 PM, Indy <indy.kochte@gmail.com> wrote:

>
> Fleetbook designs, as was stated by Jon when they first came out, are
not
> nor were they ever meant to be, the most efficient designs.
>

And that's what makes the FB ships great.  They show differing design
philosophy and keep it consistent throughout the fleet.  The French
like their ordinance.  The Commies like tough ships with lots of
beams.	The Germans build space-bricks and like their beams.  The NAC?
 Well ... who cares what they do.  :)

Taking the analysis further they also have differing views on which
classes are more important -- you can also start building a model on
how likely they are to sell ships to other nations.  For example, from
memory, The ESU has a huge number of smaller ships but two very large
classes in operation as well.  Larger than any other nation.  They
have to be prestige ships.

D.
_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-l


Prev: Re: [GZG] Orders Writing and Thresholds, and Game Plans.... Next: Re: [GZG] Orders Writing and Thresholds, and Game Plans....