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[GZG] Screens versus Advanced Screens in Cross Dimensions?

From: Eric Foley <stiltman@t...>
Date: Mon, 11 May 2009 01:23:09 -0400 (EDT)
Subject: [GZG] Screens versus Advanced Screens in Cross Dimensions?

I've been kind of tinkering around with some of the concepts in Hugh's
Cross Dimensions rules set.  Some of them I like (swing role fighters),
some of them I'm not so sure of (I'm probably going to wind up calling
the scatterguns in this book "scatterbeams" to separate them from the
Kra'Vak version), but I've got one question.

How effective are the Advanced Screens in this rules set, in people's
experience?  For extra cost I could see packing them (maybe x5 instead
of x4, or even x6)... but at 7.5% mass per level _and_ x4 cost, they
seem a little steep.  I suppose that being able to shrug off K-guns and
pulse torpedoes (along with the occasional missile) is a pretty valuable
thing, but I don't even like regular screens a lot of the time because
of how much of a bite they take out of your firepower, so advanced ones
seem really expensive to me in that regard just take a point or two out
of a missile or a K-gun's damage.

On the flip side, throwing a level 2 advanced screen plus a couple or
three layers of armor so that it takes a class 5 or 6 K-gun hit before a
K'V shot even damages the hull on a normal hit seems pretty wicked.  I
suppose their sheer potential for flat out ruining K-guns is pretty
evil.

E/Stilt Man
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