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Re: [GZG] Opening a can of worms

From: Doug Evans <devans@n...>
Date: Thu, 7 May 2009 11:39:52 -0500
Subject: Re: [GZG] Opening a can of worms

Whoa, I'll have to find my demo's initial velocity and thrust, but I
could
have sworn it was more like an emaciated mushroom.

The_Beast

Robert Mayberry wrote on 05/07/2009 11:18:04 AM:

> Would a circular template with a radius equal to the ship's thrust in
> MU be sufficient? You put that in the "drift" location and you'll see
> the entire set of possible end-points.

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