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Re: [GZG] Mixed Role Fighters

From: Ryan Fisk <ryan.fisk@g...>
Date: Thu, 16 Apr 2009 14:20:02 -0600
Subject: Re: [GZG] Mixed Role Fighters

On Thu, Apr 16, 2009 at 2:02 PM,  <emu2020@comcast.net> wrote:
> I think the point may be lost. The X-wing is multi-role, but it is not
as
> good a bomber as a Y-wing, nor is it as good an interceptor as an
A-wing and
> when it comes to anti-ship combat, nothing beats the B-wing. The
X-wing
> would fall into the category of the generic fights baseline in the
rules.

You are leaving out TIE Fighters here, I'd argue that TIE Fighters are
the basic fighter, with TIE interceptors being Interceptors and the
rebels not really having any basic fighters.

(I'm lacking in-depth knowledge of B5, so can't comment on them)

> Having an anti-ship capacity and being good at it are different
things. Sure
> there may be fighters that seem talented in multiple roles but how do
they
> stack up against the other dedicated ships in their settings?

X wings, probably from dramatic necessity, seem to outperform just
about everything else in the setting.  I'd want to emulate that if I
were playing in that setting.

-- 
Ryan Fisk

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