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Re: [GZG] Cylon base stars

From: John Tailby <john_tailby@x...>
Date: Mon, 9 Mar 2009 09:38:23 +1100 (EST)
Subject: Re: [GZG] Cylon base stars

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The new BSG series

The galactica seems to have massed batteries of rapid fire weapons that
seem to be capable of both anti ordnance and anti ship fire. The shots
also travel very fast compared to the cylon missiles...

Base stars seem to be able to take quite a lot of hits even with a
relatively fragile hull so the individual weapons seem to do limited
damage per hit. 

So I'd think they are K1s

Both battlestars also seem to mount some larger forward firing weapons
so maybe some K3s or so.

Vypers seem to be classic FT Fighters as do the Cylon raiders.

The Cylons seem to have missiles but they are much smaller than the FT
missiles from the MT book. The Galactica gets hit fairly regularly and
takes damage but not much. An FT fleet carrier would be wrecked after
5-6 Missile strikes. So maybe you have missiles that do 1-3 points of
damage per hit but are much smaller in mass.

Thrust also seems to be quite low, the BSG ships don't zip around the
table like the ships in our FT campaign do. Maybe they are just doing
vector movement, but I'd rate thrusts at very low , maybe only 2.

Galactica also seems to have some anti ship missiles or nukes for ground
attack so maybe thay have some AMTs or larger FT missiles.

Base stars don't seem to have any point defence suggesting that the
Galacta attack isn't ornance based and they can stop missiles with their
raiders.

With weapon fits like this you can scale to whatever mass you like.

 

________________________________
From: Phillip Atcliffe <atcliffe@ntlworld.com>
To: gzg-l@vermouth.csua.berkeley.edu
Sent: Monday, 9 March, 2009 9:37:41 AM
Subject: Re: [GZG] Cylon base stars

Charles Lee wrote:

> Done that fer a campaign here on the other side of the water. It was 
mainly a carrier with missles and beam batteries with a healthy dose of 
PDS's. The largest we could build was 1000 mass so that's what I built 
it. It had movement of 4 and level 2 shields.<

Why the shields? From what little I know of neoBSG technology, defence 
is armour, so why not simply use that?

To reply to the original question, various versions of the neoBase Star 
that people on the SCN MB have put up or linked to tend to use FT 
projectile weapons -- so K-guns, SML/SMRs, Submunition packs, 
Scatterguns and MKP packs. Some designs use standard beams and PDSs as 
well or instead of the Krak stuff.

Overall design philosophy seems to be vaguely FSE-ish, with a big 
fighter complement and as much in the way of ship-to-ship armament as 
can be crammed into the remaining space in the hull. But to make room 
for the wepons and defences, hull strength tend to be on the low side. 
The fine details -- thrust rating, how many of which types of weapon(s),

etc. -- varies widely according to the designers' ideas about the best 
match to what has been seen on screen. It boils down to what each person

thinks best meets the armed carrier concept that is central to BSG
combat.

Phil

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